The Interactive
Media Technology Center is involved in the technology of human
motion capture, analysis, modeling and visualization. The laboratory
collaborated with Frank Vitz and GVU to design a program called
Motion Interactive. Motion Interactive is a software tool developed
to aid in the visualization and analysis of human kinetics in the
area of sports performance, character animation and rehabilitation.
Data from motion capture equipment is input to MINT which then
displays on a computer screen an animated 3D computer generated
human-like figure. With the user providing mouse or 3D stylus input,
a 3D viewpoint or "camera angle" can be selected and
the motion viewed from that angle. Many other graphic tools can
be selected from the screen and used to review or analyze
the performance. New capabilities are being incorporated into such
as the ability to combine a dynamically modeled figure with motion
captured data which can be used as a dynamic "what if" tool.
Motion Interactive has been used in various projects to date:
to depict various offensive and defensive maneuvers in team handball
and field hockey for the Atlanta Committee for the Olympic Games;
provided animation of virtual dancers in the Dance Technology Project;
produced animated baseball bat swings in CBS' Reality Check series;
and provided various swimming and diving performances for sports
analysis. The software is compatible with motion capture systems
from a variety of companies. MINT is available both for SGI UNIX
and Windows on Pentium based PC's. A brochure in Adobe Acrobat format
is here.
Motion Interactive brochure - pdf
format - (file download 80k) |