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Projects / Archives / Motion Interactive

Motion Interactive

The Interactive Media Technology Center is involved in the technology of human motion capture, analysis, modeling and visualization. The laboratory collaborated with Frank Vitz and GVU to design a program called Motion Interactive. Motion Interactive is a software tool developed to aid in the visualization and analysis of human kinetics in the area of sports performance, character animation and rehabilitation. Data from motion capture equipment is input to MINT which then displays on a computer screen an animated 3D computer generated human-like figure. With the user providing mouse or 3D stylus input, a 3D viewpoint or "camera angle" can be selected and the motion viewed from that angle. Many other graphic tools can be selected from the  screen and used to review or analyze the performance. New capabilities are being incorporated into such as the ability to combine a dynamically modeled figure with motion captured data which can be used as a dynamic "what if" tool.

Motion Interactive has been used in various projects to date: to depict various offensive and defensive maneuvers in team handball and field hockey for the Atlanta Committee for the Olympic Games; provided animation of virtual dancers in the Dance Technology Project; produced animated baseball bat swings in CBS' Reality Check series; and provided various swimming and diving performances for sports analysis.  The software is compatible with motion capture systems from a variety of companies. MINT is available both for SGI UNIX and Windows on Pentium based PC's. A brochure in Adobe Acrobat format is here.

Motion Interactive brochure - pdf format - (file download 80k)