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Projects / Technology / Three Angry Men

Three Angry Men

For the past couple of years, IMTC has been working on a variety of augmented reality (AR) research projects in collaboration with Blair MacIntyre and his Augmented Environments Lab. Whereas Virtual Reality technology involves totally immersing the user in an entirely virtual world, with Augmented Reality you are overlaying virtual objects, information, sounds etc. over the real world. The result is an augmentation of the user’s perceptions.

One of the AR projects that we have been working on is titled “Three Angry Men.” In the past, AR has often been used for things like maintenance, production, and military applications. We are interested in exploring the uses of AR for entertainment, informal education, and as a dramatic medium. Three Angry Men is an experiment in using AR technology to present a dramatic narrative that allows the user to experience the same story from multiple points of view. The user participates in an AR version of the famous twentieth-century play, “Twelve Angry Men,” which for practical reasons we have abbreviated into a scene involving 3 characters (thus, “Three Angry Men”). The participant finds herself immersed in a physical jury-room, where virtual characters (jurors in the drama, rendered as video-based characters overlaid at appropriate 3D locations around the physical table using a see-through head-worn display) debate the guilt of a young man on trial for murder. The goal of this experience is to dramatize the idea that different people perceive events differently, depending on their beliefs, backgrounds, prejudices, and so on. The participant is tracked as she moves around the table, and when she sits in one of the three chairs, she occupies the point of view of that juror, temporarily entering the character’s mind and hearing his inner thoughts. The six minute scene uses the same script for each point of view, but the experience is different; the inner thoughts of each character color the spoken text, and each character may appear strong or weak, neat or shabby, thoughtful or dithering, depending on the personality of the juror viewing them.This experience is powerful, however, because it is more than just three different interpretations of the same script: the participant experiences the debate not as three linear scenes, but as a mixture of the three points of view. The participant directly controls the viewpoint by physically moving around the room; the scene pauses when she stands and continues from the appropriate first-person point of view when she sits in one of the three juror’s chairs. Thus, each participant’s experience is different, depending on how she moves around, and her perception of the debate is shaped by the combination of viewpoints that she experienced.

A successor to the Three Angry Men project is in the works, entitled Four Angry Men, building on lessons learned in the Three Angry Men project.

click on a thumbnail below for a larger view (JPG: 640 x 480)

shots of the user and what she sees, 3 different characters shots of the user and what she sees, the same character from different viewpoints user wearing the head mounted display a composite of the user and the video
images from a test of 3 Angry Men