
Built on Macromedia Director
- Full-featured multimedia programming environment
- Powerful 3D engine (full-featured scene graph API, highly optimized renderer,
keyframe and bones animation, physics, multitexturing, etc.)
- Animated models can be imported from popular programs (e.g., 3D Studio, Maya)
Parameterized Behaviors for AR Technology
- Camera interface for video mixed AR
- VRPN interface for trackers, buttons, analog devices, distributed shared memory
- ARToolkit interface for marker tracking
High-Level Actor/Object Abstraction
- Predefined virtual object types (animated 3D models, video-based characters,
arbitrary scene-graphs, audio)
- Extensible framework for adding arbitrary new types
Physical object proxies that block virtual content
- Objects can be attached to other objects, fiducials, fixed locations, and trackers
Global Broadcast Event System for Simple Event-Based Narratives
- Attach any number of cues and actions to each actor
- Cues broadcast events in response to conditions
- Actions are fired in response to events
Designed to Match Director Programming Style
- Behaviors designed as extensible framework to be edited and modified as necessary
- Simple programs possible without programming, but arbitrary programs can be created
Find out more about DART by visiting the DART development site or join the DART-Announce and DART-users mailing lists by visiting mailman.cc.gatech.edu click on a thumbnail below for a larger view (JPG: 640 x 480)
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Screenshot from the DART Interface
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