OrderUp! takes health-related gaming in a new direction and seeks to educate players about how to make healthy eating choices in situations nearly everyone encounters regularly in their lives. By casting players as virtual restaurant servers, OrderUp! forces players to make healthy—and fast—menu decisions for a group of demanding, impatient customers. OrderUp! was originally developed as a simple, casual game on Nokia N95 mobile phones.
This study employs gaming and artificial intelligence (AI) technologies and techniques to create an intelligent encapsulated conversational agent (ECA) to act as a virtual coach who will lower the cognitive effort required by prostate cancer patients to understand key aspects of decision-making, provide more appropriate reference points from which patients more accurately interpret personal risk, and frame information to optimize the patient’s chances of applying his own preferences and values to the decision at hand. A stylized, animated ECA will have a brief,
Sympathetic Devices is a project focused on designing communication devices for aging individuals across all levels of housing options in order to help these individuals maintain personal and social connections in their lifestyles. The overarching goal of the project is to address social isolation and depression by first understanding how individuals currently socialize and internalize during everyday activities, then designing devices to help them develop social relationships and support groups, as well as manage personal goals.
IMTC is instrumental in enabling the research and education projects related to the The Aware Home Research Initiative (AHRI). AHRI is an interdisciplinary research effort involving numerous faculty members from several schools and other organizations at Georgia Tech. IMTC researcher, Brian D. Jones, is Director of the AHRI and manager of the Aware Home facility. Mr.
On November 26, 2001, The Georgia Centers for Advanced Telecommunications Technology (GCATT), Georgia Tech, and Shepherd Center received a $5 million, five-year federal grant to develop applications of wireless technologies to enhance the independence of people with physical and cognitive disabilities."To promote universal access to mobile wireless technologies and explore their innovative applications in addressing the needs of people with disabilities."
In collaboration with Dr. Frank Durso in Georgia Tech's School of Psychology and human factors researchers at the FAA, Scott Robertson at IMTC has developed the NextGen air traffic control simulator which is used in human factors research and controller training. The NextGen simulator uses a 3D game engine (Unity3D) and a physics library (PhysX) to model simplified, but realistic airplane flight characteristics.
90% of deaf children are born to hearing parents. Most do not know sign language or have low levels of proficiency. Unlike hearing children of English-speaking parents or deaf children of signing parents, these children often lack the serendipitous access to language at home which is necessary in developing linguistic skills during the "critical period" of language development. Often these children's only exposure to language is from signing at school.
Lorenzo Ghiberti worked for twenty-seven years on his masterpiece, “The Gates of Paradise” a pair of bronze doors for the San Giovanni Baptistery in Florence, Italy. Now, after more than twenty-five years of work at Florence’s Opificio delle Pietre Dure, the restoration of Ghiberti’s Gates of Paradise is nearing completion. The doors consist of ten panels (approximately 32" x 32") and numerous frieze elements bordering the panels. The panels, ordered from left to right and top to bottom, feature a sequence of scenes from the Old Testament are crafted in relief.
In collaboration with Highlands Historic Consulting (HHC) and the National Monuments Foundation (NMF), IMTC has developed an innovative, immersive interaction experience for the Millennium Gate Philanthropy Gallery (on the lower floor of the Millennium Gate). Rodney Cook, Jr of the National Monuments Foundation was looking for someone capable of devising and delivering this full-gallery experience.
A prototype Searchable Voice Organizer (SVO) has been developed that supports freeform storage and information recall of voice audio. The SVO operates similarly to commercially-available mobile devices called digital voice recorders (DVORs), allowing a user to record many voice notes, as well as navigate these notes with a simple auditory menu interface. However unlike most DVORs, the SVO supports unstructured search of voice audio. Advanced search functionality is supported by phonetic search algorithms developed by Nexidia, Inc. The SVO is designed to be equally us